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B3, Module1 Unit 2《I've got twenty-six points.》优秀教案

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发表于 2010-4-6 20:13:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

教学目标
一、 知识与技能目标
1.了解并能够灵活运用数字21-29;
复习动物名称。
2. I’ve got twenty-two points.
Twenty and one is twenty-one.
二、学习战略
指导同学练习数字21-29,以便熟练掌握数字并加以灵活运用。指导同学学会将单词进行归类对比记忆,培养同学小组合作意识和精神,培养同学观察和总结数字规律的能力,能够举一反三。
三、 文化意识
带领同学了解英美国家小朋友们中非常流行的动物牌游戏。
四、 情感态度
培养同学公平竞争以和正确看待胜负的情感态度;培养同学主动与他人合作的能力和态度。
教学重、难点
1、 重点:能听,读,说数字21-29。
2、 难点:能听,说,读,理解句子I’ve got twenty-six points.。
教学准备
课件、单词卡片、动物牌、数字牌
教学过程
Step 1 Warming-up
1.Greeting
T: Good morning, boys and girls.
S: Good morning, Miss Zhang.
2.Free talk
T: We have four groups, Sam group, Amy group, Daming group and Lingling group. Today we’ll have a race, the group gets the most points is the winner,(出示单词卡winner) “winner”冠军.“Point”, “Point to the window.” .
S:指向窗户。
T:That’s right. Point “指向”.Its the other meaning is “分”。 (出示单词卡片,正面写着“Point”,反面写着“分”。)Read after me, point.
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沙发
 楼主| 发表于 2010-4-6 20:13:00 | 只看该作者

S: Point.
3. Enjoy a song : 《Ten little Indians》
4. Game: Guess
T: Who can guess what cards I have(出示动物卡片6张). You can say “Have you got…?”
S1: Have you got a monkey?
T: Yes, I have. You can get 2/… points.

(设计意图:用歌曲和游戏Guess进行热身,既调动了同学的气氛,又对数字、动物名称和句型Have you got…?进行了复习。在整堂课中都贯穿一个竞争机制,以加分的形式来评比,在竞赛算分的同时又可进行数字的学习和巩固。)
Step 2 Leading in and presentation
1. CAI出示图片——20只小狗
⑴.T: Look at these dogs. How many dogs can you see? Let’s count.
S: One, two…twenty.
T: Right! (增加一只小狗)But now how many dogs ?
20 + 1 = 21
twenty and one is twenty-one
T: It’s a hyphen between twenty and one. Don’t forget it.
⑵.T: (回到20只小狗的图片,再增加两只小狗) Now, how many dogs? Who knows?
S: (Maybe some pupils can answer it.)
20 + 2 = 22
twenty and two is twenty-two (S回答后,T带读整句话。)
2、Practice : Do sums
T:Let’s do sums.(一手拿着数字20的卡片)Twenty and three(另一手拿着数字3的卡片)is twenty-three(将两张卡片靠近).
⑴、 Group work
同学依照教师的示范在小组内练习
⑵、请个别同学完成以下六个题目:
20+4 20+5 20+6 20+7 20+8 20+9
T: Who can do it like me will get 3 points.
3.Practice: Rush-to-answer 快答环节
T: I’ll show some numbers, please say the numbers quickly and loudly.
教师出示一组数字卡片:21-29,采用指定小组读的形式。
T:(将卡片面向Sam group)Sam…
Sam: …(快速读出数字)
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板凳
 楼主| 发表于 2010-4-6 20:13:00 | 只看该作者

(设计意图:将单词one放置于单词twenty的右边,引导同学找出twenty 和twenty-one之间的联系,培养了同学的观察能力,让同学新旧对比识记单词,自主总结规律,也为了让他们体会胜利学英语的自信心。快答环节容易操作又有实效性,既巩固了新知识,又适时的调动起课堂气氛。)
Step 3 New lessons
1. T: We usually play cards( 出示热身环节的动物牌),like poker . Weiwei and his friend are playing game with cards. What game are they playing? Let’s listen the text.
⑴. Play the CD-ROM, listen and point
T: Open the book, turn to page 4, listen and point.
⑵. T: Listen again, and think about three questions:
1、His friend has got ________ points.
2、Weiwei has got ________ points.
3、________ is the winner.
⑵. Explain the questions .
T: Who can answer the first question?
S1: His friend has got twenty-two points.
T: Wonderful! (T板书答案)You can get 2 points.
T: The second question?

⑶. Read the text after T.
⑷. Read the text after the CD-ROM.
(设计意图:让S边听边指课文内容,有利于培养S的认读能力,并且使S的注意力集中。观看CD—ROM时让S整体感知课文,听连贯的对话与叙述。让S带着问题有目地性地听录音,协助S了解课文内容,进一步理解所学的语言知识。)
Step 4 Consolidation
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地板
 楼主| 发表于 2010-4-6 20:13:00 | 只看该作者

1. Game:Play cards
⑴、Pair work
T: Let’s play cards like Weiwei and his friend. But, how to play? I need someone to help me.╳╳ (同学名), come here.
T: I have some cards , ╳╳ has some cards, then…(用动作示范两副卡片混合在一起),I get 1、2、3、4、5 cards, ╳╳ also gets five cards(动作). If I have two same cards, they’re both mine. OK,now ,start. Have you got a …?(将卡片展示给全班看)
╳╳: Yes, I have.
T: Yeah, it’s mine.(拿过卡片)It’s your turn.
╳╳: Have you got a …? (将卡片展示给全班看)
T: No, I haven’t. (示意╳╳将卡片放在一桌上)

T: I’ve got …points.
╳╳: I’ve got …points.
╳╳/T: I’m the winner.
T: Understand?
S: Yes.
T: OK, let’s start. Go…
⑵、Competition
T: Every group choose one to have a race.
每组派一个代表进行竞赛。Sam组代表与Daming组代表进行竞赛,而Amy组代表与Lingling组代表进行竞赛。竞赛结束后每组代表汇报得到的分数“I’ve got _____points.”,并为该组加上与卡片上相等的分数。
(设计意图:游戏不只能使课堂充溢生机和活力,集中同学的注意力,还能调动同学的学习积极性,同时还把所学的知识在游戏中得以巩固,在游戏中获得愉快的学习体验。而小组合作学习,培养同学合作意识和精神。)
Step 5 Homework
1. Play the cards with your partner after class.
2. Listen and read the text.
3. Copy the words twice:21-29(先画好四线格,示范书写。)
(设计意图:教学的重点是培养S的口头表达能力,安排课后的交流任务,让S把所学知识运用到真实的任务中去,让S在运用中学习,学习中运用。)
Step 6 Summing up
1. 统计各组最后的得分情况,评出winner。
2. Chant: 《Zoo》
T: After the game, let’s have a rest, listen a chant.
(设计意图:以计算各小组得分,评出优胜组作为总结,做到竞争贯穿始终,并再一次复习巩固了本节课的知识,最后以一首chant让同学以放松、愉悦的心情结束本节课的学习。)
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